Action Comes First, Then a New Norm
February 17, 2026
I’ve started rereading Rework (the English edition is titled Rework: Change the Way You Work Forever), and the first chapter is called “Ignore the Real World.”
I realized how my attitude toward these kinds of bold concepts has changed:
- Yes, great! Do whatever you want! They don’t know anything and don’t understand!
- But the world became what we see now, so the rules of the game clearly work. A norm is a viable order.
- (you are here) Sometimes play helps you get unstuck and change something (at least your point of view, to start with).
Now I look at it positively. Maybe I’ve simply come to see that rules and norms allow for mistakes. That doesn’t mean the mistaken thing will take root (probably not). But as a designer, I understand that experiments and play are necessary.
That’s what design thinking is. Not the version with sticky notes on a wall, but the one about understanding the balance between norms and errors.
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