Anton Maliauski
Anton Maliauski
Anton Maliauski

Designer. Based in Minsk. I’m building CRDS — a product for daily return to what matters. Writing in a blog, talking about my design projects, creating artifacts, photographing and filming, recording sounds, exploring reality through a layer of electronic music under the alias WORKONYOU.

My virtual space is the principles, tools and processes necessary for work. I participate in some projects as an employee, while others I manage as a studio or agency.

November 9, 2025
[С01 → D01]
Favourite

Title, concept, and visual identity of Denis Orlov’s novel.

This is a novel about a man who follows an elusive goal. His movement becomes a form of existence and a way not to disappear. He lives in a new environment where the familiar has lost its shape. The world around him loses density, turning into a network of reflections and surfaces. Reality feels like a program, and its glitch holds the memory of the past. He is not looking for an answer but for the sensation of purpose, like a snake reaching toward a point that cannot be caught.

Book cover for the novel “Snakehead”
Book cover

Usually a designer joins the process when the idea is already complete and only the text needs to be shaped. Here it’s different. At an early stage, we work with the author to identify the story’s core, define its axis and title. From this foundation emerges the concept, which evolves into a visual language and image that set the direction for the novel.

The cover and visual imagery are not decoration. They are part of the statement, the same line that resonates in the text. The visual code makes meaning visible, giving the story form and a point of entry for the reader.

A black snake and a red sphere on a green background (close-up)
Key visual concept: a black snake and a red sphere
October 31, 2025
[С01 → D01]
Favourite
March 23, 2025
[С01 → D01]
Favourite
September 2025
Minsk Region, Belarus
Shadow of a person against ground and vegetation lit by sunlight.
Blue house with wooden trim and a roof against a clear sky. Wires run along the roof.

I’ve started rereading Rework (the English edition is titled Rework: Change the Way You Work Forever), and the first chapter is called “Ignore the Real World.”

I realized how my attitude toward these kinds of bold concepts has changed:

  1. Yes, great! Do whatever you want! They don’t know anything and don’t understand!
  2. But the world became what we see now, so the rules of the game clearly work. A norm is a viable order.
  3. (you are here) Sometimes play helps you get unstuck and change something (at least your point of view, to start with).

Now I look at it positively. Maybe I’ve simply come to see that rules and norms allow for mistakes. That doesn’t mean the mistaken thing will take root (probably not). But as a designer, I understand that experiments and play are necessary.

That’s what design thinking is. Not the version with sticky notes on a wall, but the one about understanding the balance between norms and errors.

From series Just write
  1. Turn off your inner editor

I want to understand why dictating text works not only as a speed boost, but as a different mode of thinking.

I used to talk about fast capture, but it’s not just about speed. In an interview, Andy Matuschak mentioned that he walks around the room and dictates text instead of typing. What caught my attention wasn’t that it’s faster, but that speaking seems to switch off the inner editor. When you type, you’re constantly tweaking, deleting, rewriting, and that can look like thinking. But sometimes it’s more like a brake.

February 15, 2026
From series Just write
  1. Notes in the Margins

I had often heard about this, but I could never truly grasp the idea myself. I’m talking about the fact that notes, in any format or medium, are first and foremost for ourselves.

Earlier, inspired by Luhmann, Matuschak, and others, I wrote notes because “that’s what you’re supposed to do.” I had heard they worked, that “evergreen” notes should produce some kind of effect in the future. I believed it, but I didn’t really understand what it meant for a note to “work.” Of course, I enjoyed writing, and that gave me energy to continue, but from time to time I would find myself facing a concrete wall with a large inscription: “WHY?”

February 9, 2026
[С01 → D01]

Another small tool for my workspace. And one more logo.

Iskra logo
November 2025
Minsk, Belarus
Favourite

Mickey and Minnie Mouse sitting on a bench on a snowy night on an empty street.
An empty bus, a sad Minnie sitting on a seat and looking at her phone.

December 2025
Minsk, Belarus
Favourite
A dark silhouette of a ship against the fog, with soft light breaking through the haze.
« Earlier
Later »